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No unread posts Welcome (Start Here)

Welcome to the site. Learn about the basis of site and the basic rules of the site. Come here to introduce yourself.

Moderator: Kamina

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Fri Nov 11, 2011 6:13 am

Rsuuo18955 View the latest post

No unread posts Announcements

Come here to read about upcoming events on the site.

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Fri Nov 11, 2011 6:15 am

Rsuuo18955 View the latest post


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No unread posts Character Creation

Make your custom character here. Includes rules of character creation as well as a template. All characters must be approved before RPing.

Moderators: EVERYTHINGISMELTING, Kamina, Leviathan, DoomedOneV

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Sat Jan 28, 2012 2:05 am

muhenhano View the latest post

No unread posts Technique Creation

Here is were you create your custom techniques. Read technique rules and follow our template. All techniques must be approved before they can be RPed with.

Moderators: EVERYTHINGISMELTING, Kamina, Leviathan, DoomedOneV

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Thu Dec 15, 2011 12:53 am

SJh5641 View the latest post

No unread posts Guild Creation

Here Is were you can create your own guild. Rules and Template are required.

Moderator: Kamina

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Wed Jan 25, 2012 2:25 pm

ExhabsExhaple View the latest post

No unread posts Equipment Creation

Here you create your custom Equipment. Rules and template are required. All Equipment must be approved before being used to RP.

Moderators: Kamina, DoomedOneV

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Sat Jan 28, 2012 2:02 am

muhenhano View the latest post

No unread posts Other Creation

This is were you put everything else that dosen't fit in oth categories such as pets, demons, parasites, Bloodlines Etc...., As usual rules and templates apply. And all things must be approved before being used.

Moderators: EVERYTHINGISMELTING, Kamina

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Wed Jan 25, 2012 2:23 pm

ExhabsExhaple View the latest post


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No unread posts Random

Come here to discuss anything about anything.

Moderator: Kamina

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Sat Jan 28, 2012 2:04 am

muhenhano View the latest post

No unread posts Problems

Come here to complain about any problems with the site. Remember we can't fix them if we don't know about them.

Moderators: Kamina, Leviathan

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Fri Nov 20, 2009 3:06 pm

Kamina View the latest post

No unread posts RP Requests

Here you can find people to Rp with you and create your own events.

Moderator: Kamina

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Thu Jul 08, 2010 3:40 pm

Kamina View the latest post

No unread posts Ideas

Got too many ideas and can't use them all? Post them here so others can use and upgrade them.

Moderators: Kamina, DoomedOneV

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Fri Nov 25, 2011 5:58 am

frbngfmn25 View the latest post

No unread posts Lessons

Come here to learn valuable Rping skills as well as learn how to create original Characters, Techniques and Equipment.

Moderators: EVERYTHINGISMELTING, Kamina

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Tue Jan 05, 2010 5:19 pm

Kamina View the latest post

No unread posts Ads

Advertise other cool sites here.

Moderator: Kamina

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Sat Jan 28, 2012 1:59 am

muhenhano View the latest post


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No unread posts The Cathedral

The Center of Eltzil. This is the largest and one of the most beautiful buildings in the land. This towering structure dwarfs everything in the city and stands as a resolute reminder of the Churches influence. The seat of the High Apostle is located here as well as headquarters of the divine guard. Built like a maze to confuse thieves it is possible to spend a month inside this building and still not see all of its secrets.

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Mon Dec 12, 2011 9:28 am

weuisbu76 View the latest post

No unread posts Church Courtyard

The open courtyard around the cathedral. Here is were members of the divine guard socialize. This courtyard was created as a buffer between the city and the Cathedral and as such is quite large. It is open and covered in healthy green grass as well as stone paths to walk on. It is always full of people and many groups hold meetings here.

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Tue Dec 22, 2009 6:30 pm

Kamina View the latest post

No unread posts The Low City

Because Eltzil is located on a cliff the builders of the city designed it to have multiple layers going down into the rock. The low city looks out over the see and the lower it gets the poorer the buildings until the vert bottom were there are simple wooden houses that stretch out over the water. It is here were crime and corruption live and the black market is held at night.

Moderator: Kamina

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Tue Mar 09, 2010 11:06 pm

Kamina View the latest post

No unread posts Monastery

The training grounds of the church. This is were members of the divine guard and members of the order go to learn from elders and train in a separated environment. The monastery is full of varies training areas as well as the churches armory.

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Tue Mar 09, 2010 11:07 pm

Kamina View the latest post

No unread posts The Holy Ground

This is the location were it is said that the goddess Ocera descended to the earth and gave the land life. It is a large grass covered hill mostly taken up by six white trees in a circle around a large stone with the likeness of the goddess carved into its surface. Divine energy radiates from the stone and it gives the area a peaceful air. It is always quite and the Divine guard can always be seen standing guard over the area. The only thing that is out of place is a large silver sword that sits rooted in the ground around a foot from the grass of the hill. It is a marker of the farthest distance an attacking army has ever gotten into Eltzil.

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Tue Dec 22, 2009 6:31 pm

Kamina View the latest post

No unread posts The Golden Tower

The Embassy of Eltzil. It is a huge golden tower which is full of soft furniture as well as anything else the people living there need. This place is treated as land of the other three guilds and even in times of war this is not violated. The building is on the outside of the wall so that members of the other guilds do not need to pass through the white gate.

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Tue Dec 22, 2009 6:37 pm

Kamina View the latest post

No unread posts The White Gate

The only entrance to to Eltzil. The giant gate the only break in the stone wall that encircles the the city. The gate is made of a white steel and is enchanted with numerous protective spells that make it incredibly difficult to force open.

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Tue Mar 09, 2010 11:07 pm

Kamina View the latest post

No unread posts The Blessed Province

The huge stretch of land around Eltzil. The lush landscape is cover in rolling hill and lush forest. Several natural lakes dot the landscape as well as the great sea that stretches out behind Eltzil witch is atop a great cliff overlooking the water. Despite the church's efforts, large herds of monsters roam the land making it difficult for merchants to travel without a guard.

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Tue Mar 09, 2010 11:09 pm

Kamina View the latest post


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No unread posts Hive forge

This is the center meeting place for all caste to meet together and is the capital of Autonomus.Mechanicus. Populus or AMP. The city forge is built like a mechanical mountain. Steam stacks and towers all across the city reaching fr the sky The inside of the city is a odd fusion of workshops, walkways, forges, barracks. Every caste has a section of the great city forge. In the very center is the the Mecha forum. Where all caste come together, each having a small part of the adiministration's power of the AMP.

Moderator: DoomedOneV

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Thu Dec 24, 2009 10:24 pm

DoomedOneV View the latest post

No unread posts Grand Arcanum

Located in the most protected part of the city is the Grand Arcanum. The world's largest repository of books and even a few magic texts. It is one of the crowning jewels in the AMP nation. It is a massive library where anyone and every one can come and socialize with one another.

Moderator: DoomedOneV

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Sat Feb 13, 2010 1:05 am

DoomedOneV View the latest post

No unread posts Sanctuary

Sanctuary: is home to all for foreign diplomats and merchants during their stay inside Hive Forge. Inside the Sanctuary is divided into subareas for different nations. Each one furnished to help foreigners feel more at home during their stay. Sanctuary is the current embassy to the outside world and is home to the new Ambassador group.

Moderator: DoomedOneV

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Wed Dec 23, 2009 6:17 am

DoomedOneV View the latest post

No unread posts Gear Tunnels

Underneath the vast and busy Hive forge is the Gear tunnels. A huge underground network of boilers and pipes that feed the great city. Also the tunnels provide an alternative way to travel the county instead of going across the surface and dealing with the arid landscape

Moderator: DoomedOneV

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Fri Feb 05, 2010 1:06 am

DoomedOneV View the latest post

No unread posts Experimentation Field

Just outside the Hive Forge is a large gated field and a massive underground bunker- lab. This is where new inventions and experiment can be done without damaging the city. It is also a place where people can train with some of best and most advance technology availably.

Moderator: DoomedOneV

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Wed Jan 25, 2012 2:06 pm

ExhabsExhaple View the latest post

No unread posts Geyser Plateau

South to the great city is a large arid plateau. The whole plateau is almost devoid of all life, but is still a great importance to AMP.On Plateau there are powerful geothermal vents and geysers that the AMP people can exploit and use. The plateau is the largest producer of power to the hive city and is invaluable to the work done there.

Moderator: DoomedOneV

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Sun Nov 29, 2009 4:00 am

DoomedOneV View the latest post

No unread posts Lost City of the Future

It was the most advance city in the world. The people who lived and worked their had created technology that the world had never even seen before and probably never to be replicated again. No one knows what happened, but a great disaster hit the city. The land around the city turned into a dustbowl. Now large and massive dust storms make it impossibly for anything to live their any more, and the city secrets buried with it.

Moderator: DoomedOneV

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Tue Nov 24, 2009 3:19 am

DoomedOneV View the latest post

No unread posts Sulfur Canyons

The Sulfer Canyons make up a vast majority of the country side. Amoungst the blasted arid land, there are hundreds of mazelike canyons and gorges that run through out the land. The land is prone to active volcanos and sulfer pits. Many times flooding the canyons with deadly toxcins.

Moderator: DoomedOneV

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Wed Jan 25, 2012 2:16 pm

ExhabsExhaple View the latest post


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No unread posts The Throne Room

The throne room in Tharan's Keep. The center of the Kororan keep and the seat of power in all of the lands controlled by the Royal Knights. Addroran keeps his court here. The kings of Kororis, befitting their tight bonds with the people, traditionally leave the throne room open to any petitioners who seek an audience. Although many have thought to use this against them, the ever vigilant royal guard stand watch to ensure that any would be assassin meets with failure.

Moderator: Leviathan

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Thu May 13, 2010 5:52 pm

Leviathan View the latest post

No unread posts Tharan's Keep

Center of Kororis. Home of the royal family and the headquarters of the Knights. Named after the first king of Kororis, the keep stands tall and unyielding above the city. It contains the court of Royal Knights, as well as their barracks. It is a massive castle of white stone, complete with battlements and the pennants of the knights and lords stationed there. The keep is bustling with activity at all times, as high nobles deal with matters alongside busy servants tending to their daily chores, rubbing shoulders with Knights who conduct their own business, or watch over the constant stream of petitioners for the king.

Moderator: Leviathan

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Tue Dec 21, 2010 1:52 am

replica watches View the latest post

No unread posts The Champion's Quarters

The Champion's Quarters is a small series of buildings adjacent to the Keep, containing headquarters of the Champions, as well as their living quarters. It is also home to several mess halls, an armory, private training rooms, and shrines and monuments to great warriors, many of whom opposed the Knights. The main building is the Hall of Champions, a long structure filled with innumerable memorials to fallen heroes, dominated by a titanic slab of rock engraved with the name of every Champion who has ever lived. It is unusual for anyone other than a Champion or a servant to be found in this area, although there have been exceptions.

Moderator: Leviathan

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Wed Jan 25, 2012 2:21 pm

ExhabsExhaple View the latest post

No unread posts The Embassy

The Embassy of Kororis, where foreign dignitaries are housed. It is a palatial estate that stands in the shadow of the Keep. The accommodations are luxurious and pleasant, and a staff of servants are assigned to ensure that all of their needs are met. Each ambassador has their own room in the larger structure. There is also a full Knight Company, the Black Dog Knights, on hand at all times to protect the ambassadors from any threat, should one present itself. Ambassadors are given free reign of the keep, but must be accompanied at all times by an honor guard from the Knights.

Moderator: Leviathan

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Thu May 13, 2010 5:55 pm

Leviathan View the latest post

No unread posts The Training Ground

Located within the walls of the keep, this is the training ground for the Royal Knights. They are separated from the Gardens by a low wall. The Training Ground is a titanic, grassy field full of obstacle courses, fighting rings, and training dummies. The field is also the sight of regular large scale practice battles. Knights, Champions and soldiers of the Grand Army mingle here, along with commoners who seek an afternoon's entertainment or a few coins selling food or water to weary combatants. Additionally, in case of an invasion, the Training Ground provides a large open area wherein the Knights may meet their enemies on equal footing, with little room for subversive tactics.

Moderator: Leviathan

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Thu Oct 28, 2010 2:55 am

Kamina View the latest post

No unread posts The Royal Gardens

A gigantic, mile-wide garden that rings the inside of the Keep's walls. The Royal Gardens are a maze of exotic plants taken from all parts of the world, including some which can no longer be found elsewhere. The Gardens are maintained by a staff of Life mages, a position that carries great status. The Gardens are used as a social area for the Nobles and the Knights, although affairs of important business are handled in the castle. Almost anyone may be found within the gardens, from Nobles to Knights to Commoners, as their beauty is nearly universal. They are not merely frivolous, however. In an invasion, the Gardens become nearly impossible for an army to find their way through, while knights with knowledge of their layout strike using hit and run tactics. The Gardens are guarded by the Green Panther Knights.

Moderator: Leviathan

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Thu May 13, 2010 5:56 pm

Leviathan View the latest post

No unread posts The City Proper

The main section of Kororis. It contains the majority of the city''s residents, and is the home of the many artisans, craftmasters, and militia that live under the Royal Knight's banner. It also contains many foreigners, from representatives of the Church to immigrants hoping to find prosperity. It forms a ring around the walls of the Keep. Kororis is surrounded on almost all sides by mountains, which form a natural barrier and funnel any attacking army through one path, which leads to the great gates of Kororis. The city is built on a slope, and any army that breaks through the gates must battle up hill against both the armies of Kororis and a well-drilled militia coordinated by the tacticians of the Knights. Additionally, Kororis City and the path leading to it are located away from any major Leylines, severely weakening magic. Kororis is divided into six Wards: the Residential Ward, Merchant's Ward, Soldier's Ward, Traveler's Ward, Hub Ward, and Priest's Ward.

Moderator: Leviathan

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Wed Jan 25, 2012 2:28 pm

ExhabsExhaple View the latest post

No unread posts The Countryside

The lands around Kororis. This area is fertile and prosperous, containing forests, rivers, plains, and numerous small mountains. A series of roads connects the farms, towns, and villages that dot the landscape. Kororis is a wealthy and unified land, and poverty is almost unknown within larger settlements. Most Kororan cities are entirely self-sufficient, producing everything they require for survival. Despite this, trading is very common throughout Kororis, and every region and town has their own specialties.

Moderator: Leviathan

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Tue Dec 21, 2010 1:50 am

replica watches View the latest post

No unread posts The Royal Knights OOC

An Out Of Character section of the forum for matters relating solely to the Royal Knights. Contains information, high-level character openings, and a Q and A section.

Moderator: Leviathan

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Tue Dec 21, 2010 1:52 am

replica watches View the latest post


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No unread posts Council of the Four Seats

The Neutral council were the leaders of the big four meet to discuss very important matters. Important matters between the large nations are discussed. The council has one of the best security in the known world. Boasting a a security network from all four of the big nations.

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Tue Nov 09, 2010 12:56 am

Kamina View the latest post

No unread posts The Tarus Market

The largest free marketplace in the world. Everything t you could ever imagine is on sale from all factions and guilds. People come from all corners of the world to shop here. It is also a place where merchants and traders from all guilds can trade with one another without fear.

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No unread posts Aegis, The Floating Island

A large piece of earth that hovers over Tarus. The island floats by the power of converging natural magic in the area. Tarus magi tapped into this source of magic to levitate the island. The island is covered in beautiful gardens and in the center is a giant inn were the rich and important stay when visiting Tarus.

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No unread posts The Coral Spring

The largest pure spring in the world. The size of a large pond, it contains the largest collection of fresh water fish and coral. In the center of coral spring is the mystical coral fountain. A beautiful fountain rises out of the center of the spring. No one can explain why the fountain is there or how bu is considerd a wounder of the world. The spring water is guarded and incredibly valuable.

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No unread posts The Oasis

The area surrounding Tarus is a virtual paradise. It is covered with thick shrubs and palm trees. Many people from all across the world to vaction here and for a time live in total bliss. Also there is a wide veriety of wildlife that live here and animal watchers and hunters come from every where just to be here.

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